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Every faction name must have a "Tab" indent in front of it, and should be the only word on its line.
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In the Barbarian Invasion, the following factions should be left under "nonplayable" (they crash the game if you attempt to play as them): romano_british, ostrogoths, slavs, empire_east_rebels, empire_west_rebels, slave.See Tips below for a possible workaround. You can unlock every faction using the same paths, same DescrStrat. i think ill use the unlock all once i get all the other factions This can be applied to ME2 as well. Selucids and Getae. Oh so not all factions are playble i came from ME2 so thats a bit of a shock. Some factions (Syracuse and Lusitani in your list) are made playable by buying DLC (in those two cases Hannibal at the Gates.) Some have been added since game launch for free (e.g. In the original campaign, most people experience frequent crashes when playing as the "romans_senate" (SPQR) or "slave" (rebels) factions. In Rome II you cant unlock any factions by playing.Keep at least one faction underneath "nonplayable" to avoid bugs. Discussions, strategies, stories, crude cave-drawings, and more for Medieval 2, Empire, Shogun 2, Rome 2, Attila, Thrones of Britannia, Warhammer, Three Kingdoms, Troy, Pharaoh and others. Of these, only England, France, the Holy Roman Empire, Spain, and Venice are available from outset. A subreddit for the Total War strategy game series, made by Creative Assembly. In the Grand Campaign game seventeen factions are playable. In the original campaign, the maximum number of playable factions is 20. There are twenty-two factions in Medieval II: Total War.The file should begin with a list of faction names, sorted underneath the words "playable," "unlockable," and "nonplayable." Select all factions underneath "unlockable," cut them from the document, and paste them into the list under "playable." Before you do the same for the factions underneath "nonplayable," read the following warnings: One last thing, this mod needs LtChambers' Mod Manager v1.Move faction names to the playable list. To change which factions of the mod are available open the mod with LtChambers' Pack File Manager v1.1b and go to db>factions_tables>factions scroll over to where the column reads Early availability and change to True for land battles and change Late availability to True for naval battles.Īccording to Darth Vader Mods can now be used in multiplayer but both players must have the same version of the mod. I have included a copy of the mod without a faction unlocker so it doesn't conflict with mods that also have a faction unlocker. This mod should work fine with other minor mods but there is currently a problem with IS, According to Ludo this mod does work with Darthmod v2 So while I think it has something to do with the startpos. (which I recommend because it is awesome!) Hey guys, I know theres a mod for this already but having never modded before I really want to start in Rome 2. Hey guys, I know theres a mod for this already but having never modded before I really want to start in Rome 2. This mod does work with Swiss Halberdier's AUM v2.3 Mod in custom battle at least. For non playable Simply drag them from the nonplayable header to the playable one. this will unlock those factions for play. I have however fixed the crash bug that was caused by the vanilla Marine Artillery Drag select the factions under unlockable and paste them under playable. No stats have been changed, but some units that weren't assigned to anyone have been assigned to certain factions.